Legends of the Soulbringer Online
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Guide › Skills

Thrown Weapons

Trained by hurling knives and javelins.

Damage Projectile

Discovered byThe first time you hit with a thrown.
Trained byHit with a thrown; cast a thrown spell.
Levels1 to 100
A starting skill ofCutthroat

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Quick Throw
A flick of the wrist: seven tenths of the thrown weapon's damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Precision Throw
An aimed, slower throw: half again the weapon's damage.
5 8 s cooldown, your weapon Damage Damage 2 (+1 a level)
Fan Throw
Three blades at once in a narrow fan: each is half a throw, spread over the foes nearest the one aimed at.
8 9 s cooldown, your weapon Damage Damage 1.5 (+0.5 a level)
Smoke Bomb
The Cutthroat's exit: a cloud bursts round you, and every creature within four metres loses you for three seconds -- it turns on someone else, or goes home. Never a boss, an elite or a creature of an event. Once every 40 seconds.
10 40 s cooldown
Crippling Throw
A blade at the knee: a throw's damage, and the target walks 30% slower for three seconds.
12 10 s cooldown, your weapon Damage Damage 1.5 (+0.6 a level); Slow 30 for 3 s
Throat Shot
A blade thrown at the throat: a throw's damage, and for two seconds the foe can cast nothing.
20 18 s cooldown, your weapon Damage Damage 2 (+0.8 a level); Silence 0 for 2 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Throwing Hand

counts kills with a thrown weapon
250Steady Breath: each finished job restores 22.5% of your stamina
1000Marksman's Rhythm: +6% damage for each kill in a row without being hurt, up to +30% (combines as Area)
3000Never Waste a Shot: 22.5% chance to keep the ammunition of a shot (combines as Bleed)

Javelineer

counts opening shots with a thrown weapon on a fresh target
250True Aim: +4.5% damage
1000First Strike: +22.5% damage against a target above 80% health (combines as Area)
3000Recovered Ammunition: 15% chance to keep the ammunition of a shot (combines as Bleed)

Quickhand

counts shots with a thrown weapon while below 40% health
188Cool Under Fire: +15% damage while you are below 40% health
800Spite: each finished job restores 4.5% of your health while you are below 40% health (combines as Area)
2400Last Arrow: +37.5% damage while you are below 25% health (combines as Bleed)

Sharpshooter

counts headshots with a thrown weapon
125Steady Aim: aimed shots find the head 12% more often
500Dead Eye: a headshot hits 45% harder (combines as Suppress)
1500Dead Eye Mastered: a headshot hits 90% harder (combines as Bleed)

Knife Dancer

counts volleys loosed with a thrown weapon
63Wider Fan: each missile of a volley hits 22.5% harder
300Fan of Four: a volley looses 1 more missile (combines as Area)
900Blade Storm: each missile of a volley hits 45% harder (combines as Bleed)

Sure Throw

counts uses of Precision Throw
250Balanced Blade: +7.5% damage
1000Eye for the Throat: aimed shots find the head 4.5% more often
3000Pinned Throat: a headshot hits 30% harder (combines as Pierce)

Wider Fan

counts uses of Fan Throw
250Tighter Fan: each missile of a volley hits 12% harder
1000Gathered Blades: 9% chance to keep the ammunition of a shot
3000Fourth Blade: a volley looses 1 more missile (combines as Area)

Hamstring

counts uses of Crippling Throw
250At the Knee: your slows, roots and the rest last 22.5% longer
1000Deep Cut: your blows leave a bleed: 7.5% of the blow every second for 4 s
3000Crippled: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Smoke Maker

counts uses of Smoke Bomb
250Spare Powder: 6% chance to keep the ammunition of a shot
1000Smoke and Steel: +6% damage
3000Out of the Smoke: aimed shots find the head 3% more often (combines as Stealth)

Light Hand

counts uses of Quick Throw
250Balanced Grip: +6% damage
1000Picked Back Up: 6% chance to keep the ammunition of a shot
3000Flick to the Eye: aimed shots find the head 3% more often (combines as Pierce)

Throat Mark

counts uses of Throat Shot
250Truer Throw: your slows, roots and the rest last 22.5% longer
1000Long Silence: +7.5% damage
3000Throat Master: your slows, roots and the rest last 37.5% longer (combines as Suppress)

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