Legends of the Soulbringer Online
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Bestiary

What walks, crawls and flies in the world, by family. The numbers are the game's own, as of the last build; the words are ours.

103 of the 192 can be met in the world today. The others are built and still to come: they say so.

Bull Skeleton training Wolf Boar Crocodile Night-brood Rat Scorpion Spider Viper Goblin Hobgoblin Kobold Bear Dragon Druid Ghoul Harpy Kagan Lizard Mummy Orc Vampire Dragonkin Griffin Manticore Thorn Werewolf Bandit Chimera Ogre Thrall Golem Troll Wyvern Cyclops Rootherd Demon Ent Hydra Elemental Salamander Fiend Livestock

Bull

A bull, and the only animal in the field that charges first. Give it room.

Bull level 1 leaves you alone not in the world yet
The farm's bull, and the only animal in the fields that charges first. Give it room. It does not have a second gear, but it does not need one.

Skeleton

What the necromancers raise first: cheap, obedient, and in rusted mail that used to belong to someone.

A skeleton raised with a bow in its hands and left to shoot at whoever crosses the tent line outside Thalorion. It feels nothing and fears nothing, and it fights exactly as well…
A skeleton warrior, raised from whatever the last war left in the ground: cheap, obedient, in rusted mail that used to belong to someone. Under the rust it is good mail, cut for a…
Two-handed Skeleton Warrior level 4 not in the world yet
A skeleton raised with its old greatsword still in its hands. Slower than its fellows and far worse to be caught by.
Skeleton Warrior Elite level 7 elite not in the world yet
A skeleton warrior held together by a stronger thread than the rest. It fights as it was drilled to, and it does not tire.
Two-handed Skeleton Warrior Elite level 7 elite not in the world yet
A skeleton with a greatsword and the long habit of using it. Each swing is slow and wide, and it will take your arm off if you let it finish.
Barrow Dead level 8
A man of the old road, put back under the turf and risen again. The split crown is cut into what armour is left, and he keeps to the road he was posted on.
Bone Dragon level 8 boss
The thing that comes over the wall when the dead have done their work: a dragon's skeleton, strung with glowing threads at every joint, made to fly by a will that is not its own…
The Hollow Warden level 11 boss
The ancient tree's guardian, faceless, standing in the stone circle and keeping it. It knows everyone who comes near it, and what it was set to keep is not a thing it will give…
The Last Knight level 15 elite
One armoured dead man at the broken King's Gate, saying the old ballad's line to every traveller: in the name of my King you shall not pass. He is not cruel about it; he only does…

training

Something to hit, put there on purpose.

Training Dummy level 1 leaves you alone
Straw, rope and a post, set up in Wardenrest so a newcomer can learn the swing without a farmer's complaint. It does not hit back, and it never tires of being hit.

Wolf

The vale's own hunters. One is a nuisance; a pack is a plan.

Young Wolf level 1
A wolf not yet grown, testing the edges of the farms at dusk. It is among the first things a newcomer fights, and the first thing that teaches them to look behind themselves.
Dire Wolf level 3 not in the world yet
A wolf from the old stories, half again the size of the vale's and with none of their caution. Where the dire wolves run, the farms are empty.
Wolf level 3
A grown wolf of the vale: lean, grey and patient. It fights as a pack fights, and a pack that smells blood on you does not lose interest.
Wolf Alpha level 3 not in the world yet
The pack's leader, bigger and bolder than the rest, and the one whose call the others answer. Kill it first or do not kill any of them.
Dire Wolf Elite level 6 elite not in the world yet
The scarred old leader of a dire wolf pack. It lets the others close in first, and it chooses the throat it wants.
A wolf of the vale. Lean, grey, patient, and never alone for long: a wolf that fights calls its kin, and a wolf's kin come. Young ones test the edges of the farms at dusk; the…
Scarp Wolf level 10
A wolf of the Hollow's north-east plateau that learned the sound of the chapel bell. It comes down the ramp in a pack and goes back up it with a grudge.
Snow Wolf level 14
A white-coated wolf of the Peaks, thick with fur and thicker with patience. It hunts the switchbacks in a pack and loses interest in nothing.

Boar

Low, heavy and quick to decide. They hold back and then they do not.

Wild Boar level 2 leaves you alone
A boar of the near woods. It holds back, decides, and charges; the tusks have opened mail. Sidestep, and it has to turn.
Boar (male) level 3 not in the world yet
A boar in its prime, scarred from arguments with other boars that it won. It charges harder and it decides faster.

Crocodile

Still as a log until it is not.

Crocodile level 2 not in the world yet
A river crocodile, still as a log until the lunge. Survive the first and it is slow, and knows it.
A crocodile of the river mud, still as driftwood until the moment it is not. Its first lunge is the one to survive; after that it is slow, and it knows it.
Fen Hatchling level 9 not in the world yet
A crocodile of the river mud, still as driftwood until the moment it is not. Its first lunge is the one to survive; after that it is slow, and it knows it.
Fen Crocodile level 10
A crocodile of the south channel, long and low and happy to wait. Its hide is thick enough to turn a spear-point, which is why Stiltwick hunts it.
The Mound Mother level 12 elite not in the world yet
A crocodile of the river mud, still as driftwood until the moment it is not. Its first lunge is the one to survive; after that it is slow, and it knows it. This one is an elite of…

Night-brood

The night-brood: the dead that kept their hunger. They are pale, quick and hard to look at for long.

Someone's neighbour, once. The bite took the rest, and what is left is pale, quick and hungry. Thralls run ahead of the bones when the siege comes over Thalorion's walls, faster…

Rat

Big enough to matter, and never only one.

Giant Rat level 2
A rat as big as a hound, with teeth for things that do not fight back. The drains are full of them, and one squeal brings the rest.
Giant Rat Elite level 5 elite not in the world yet
A rat grown to the size of a calf in a cellar nobody checked. It has the pack's patience and none of its fear.

Scorpion

They strike and back off, and the poison does the waiting.

Yellow Scorpion level 2 not in the world yet
A sand scorpion, small, fast, and worse than it looks: the sting keeps working long after it has skipped out of reach.
Scorpion level 3 not in the world yet
A scorpion of the dry hills, armoured and quick, that strikes and backs off to let the venom do its work.
Scorpion Elite level 6 elite not in the world yet
A scorpion as long as a cart, with plates that turn most blades. It hunts at the edge of the heat, and it is patient about it.
Dune Scorpion level 12
A scorpion of the oasis palms, the colour of the sand it lies in. It takes the well-diggers first.

Spider

Patient, and the first strike is the one that counts.

Spiderling level 2 not in the world yet
A spider of the deep woods, broad as a shield, that does not move until you are close enough. Then the first strike is everything it has, and the web does the rest.
Giant Spider level 3
A spider broad as a shield in the dark of the deep woods. It waits without moving, and the first strike is everything it has.
The Brood Mother level 5 elite not in the world yet
A spider of the deep woods, broad as a shield, that does not move until you are close enough. Then the first strike is everything it has, and the web does the rest. This one is an…
Giant Spider Elite level 6 elite not in the world yet
A weaver of the deep woods, old and broad and still. Whatever it has hung in its web is not a thing you want to meet awake.
Grey Weaver level 9
An ash-grey spider of the Hollow's west woods, spinning where the trees died. Its silk is tough enough to be worth the climb, and the weaver is tougher.

Viper

They wait. Then the first bite is the worst of it.

Giant Viper level 2 not in the world yet
A viper longer than a man, lying in the grass. The first bite is the one that matters; the venom goes on working after.
Giant Viper Elite level 5 elite not in the world yet
A viper long enough to be mistaken for a fallen branch, until the branch moves. Its venom works faster than the grown ones'.
Hummock Viper level 11
A viper lying along the reed hummocks, the same colour as the mud. It strikes from where you were about to step.
Wash Viper level 12
A viper of the dry wash north of the outpost. It bites the mules, and the mules do not forgive it.

Goblin

Small, quick, many, and fond of what you are carrying.

Goblin level 3
A goblin, small and quick and loud, and very interested in what you are carrying. One is a nuisance. They are never one.
Goblin Raider level 3 not in the world yet
A goblin of the deeper warrens, meaner and better armed than the ones that raid the farms.
Goblin Scavenger level 3 not in the world yet
A goblin that follows the fighting at a distance and takes what the dead no longer need. It would rather not fight you. It will if it has to.
Goblin Elite level 6 elite not in the world yet
A goblin who got the best of the loot and the best of the knives. It leads from the middle of the pack and shouts the rest into line.
Goblin Raider Elite level 6 elite not in the world yet
A chief of the deeper warrens, with the best knife and the worst temper in the tunnel.
Goblin Shieldbearer Elite level 6 elite not in the world yet
A goblin that found a shield and understood what it was for. Harder to put down than its cousins, and it knows it.

Hobgoblin

The goblins' bigger cousins: slower, harder, and better at engines than at manners.

A hobgoblin with soot to the elbows and a satchel of clay pots that burst into fire. The dead do not need engines; someone is paying the hobgoblins to run them anyway.
Hobgoblin level 4 not in the world yet
A hobgoblin, the goblin's bigger, slower, better-organised cousin. It trades blows rather than skipping away, and it is the one working the siege engine.
Hobgoblin Elite level 7 elite not in the world yet
A hobgoblin sergeant in whatever armour it could take. It drills the others hard, and it drills itself harder.
A hobgoblin of the fumarole field who hammers at the old forge stones until dawn. Nobody asked it to, and nobody has told it to stop.
Overseer Kragg level 19 elite
A hobgoblin, the goblins' larger, slower, better-organised cousin. It stands and trades blows, and in a siege it is the one working the engine. This one is an elite of its kind…

Kobold

They fight together or not at all.

Kobold level 3 not in the world yet
A kobold from a warren under the hills. Alone it is nothing much; one in trouble shrieks, and the shriek is answered.
Cut Kobold level 4
A kobold, one of a warren. Alone it is nothing much; it is never alone. A kobold in trouble shrieks, and the shriek is answered.
A kobold, one of a warren. Alone it is nothing much; it is never alone. A kobold in trouble shrieks, and the shriek is answered.
Kobold Digger level 6
A kobold, one of a warren. Alone it is nothing much; it is never alone. A kobold in trouble shrieks, and the shriek is answered.
Kobold Elite level 6 elite not in the world yet
A kobold who has dug its own tunnels and defends them. Small, quick and mean, and it knows every inch of the ground.
Foreman Grubb level 7 elite
A kobold, one of a warren. Alone it is nothing much; it is never alone. A kobold in trouble shrieks, and the shriek is answered. This one is an elite of its kind: hardier, with…
Kobold Delver level 7
A kobold, one of a warren. Alone it is nothing much; it is never alone. A kobold in trouble shrieks, and the shriek is answered.
Barrow Kobold level 9
A kobold, one of a warren. Alone it is nothing much; it is never alone. A kobold in trouble shrieks, and the shriek is answered.

Bear

Big, patient, and very angry when hurt.

Bear level 4 not in the world yet
A bear. It wanted the berries, not you. Hurt, it changes its mind about what it wants.
Brown Bear level 4 not in the world yet
A brown bear of the forest, a foot taller than you on all fours. It is slow to anger and terrible once it gets there.
A bear. It would rather be left alone, and it is wise to let it be: a hurt bear fights harder than a whole one, and a bear is never quick to decide it is hurt enough to stop.
A bear. It would rather be left alone, and it is wise to let it be: a hurt bear fights harder than a whole one, and a bear is never quick to decide it is hurt enough to stop.
A bear. It would rather be left alone, and it is wise to let it be: a hurt bear fights harder than a whole one, and a bear is never quick to decide it is hurt enough to stop.
Ridge Bear level 15
A bear of the high ridge, big and fleece-furred. It sleeps through most of the winter and is very angry about the rest.

Dragon

The old powers of the high places. There is a reason the maps go blank there.

Drake level 4 elite
A young dragon's cousin, gone feral and bent to the dead's use. It came over Thalorion's field because the gate was one guard short.
Old Soot level 11 elite
A dragon of the mountain, old enough to have a name you will not learn. It holds its ground and breaks what comes to it; it does not need to chase. This one is an elite of its…
Mountain Dragon level 12 not in the world yet
A dragon of the mountain, old enough to have a name you will not learn. It holds its ground and breaks what comes to it; it does not need to chase.
Mountain Dragon Elder level 15 boss not in the world yet
An elder dragon of the high mountain, with a name you will not learn and a memory longer than the city's. It does not chase. It does not need to. It stands where it stands, and…
Mountain Dragon Elite level 15 elite not in the world yet
A dragon of the mountain, old enough to have a name you will not learn. It holds its ground and breaks what comes to it; it does not need to chase. This one is an elite of its…
Frost Drake level 17 boss
A drake that sleeps on the high saddle like a cat on a doorstep. Nobody gets over the ridge into the Ember Waste while it keeps the pass.

Druid

Keepers of the wild who kept it too long, until the wild kept them.

A druid who gave the wild too much and got something back. They heal, they call the thorns, and they are very hard to talk to.
Corrupted Druid (Mace and Shield) level 4 not in the world yet
A druid of the groves who took up a mace and a shield and put the old gentleness down. It holds its ground and hits hard, and it does not answer when you speak.
Corrupted Druid (Sword and Shield) level 4 not in the world yet
A druid turned to the sword, with the grove's green still on the blade. It walks out of the woods in a straight line and expects you to step aside.
Fallen Druid level 4
A druid who went further than corruption and did not come back. The grove around them is wrong in ways that are hard to name.
Fallen Druid Elite level 7 elite not in the world yet
A druid of the old groves who gave the wild nearly everything. The thorns answer it before it speaks.

Ghoul

The new dead, hungry, and keening for anyone already hurt.

Festering Ghoul level 4 not in the world yet
A ghoul that has been dead longer, and smells it. Its bite goes bad.
Ghoul level 4
A ghoul, the fresh dead with the hunger still in them. Its keening pulls the strength from anyone already wounded, which is why the triage halls hate them most.
Putrid Ghoul level 4 not in the world yet
A ghoul far gone, more rot than flesh, and the keening comes out of it like a wind through a drain.
Ghoul Elite level 7 elite not in the world yet
A ghoul with years of hunger behind it. Its keening is longer than the others', and so is the shadow it leaves on the wounded.
Pond Ghoul level 9
A ghoul that climbs out of the Hollow's black pond when the mist counts aloud. It comes up wet and hungry, and it wants the lanterns put out.
Fever Ghoul level 12
A ghoul that lies in the bog woods and fouls the water upstream. What it touches runs hot, and Stiltwick's beds are full of it.

Harpy

They scream first. By the time you look up they have already dived.

Harpy level 4
A harpy of the cliffs: wings, a scream, claws. It stoops, strikes, and lifts away before the blow comes back.
Harpy Elite level 7 elite not in the world yet
A harpy of the high cliffs with a voice that carries a day's walk. The others follow its cry, and so should you, out of the way.
Harpy Queen level 7 boss
The queen of the cliff flock, twice the size of her sisters and the one whose scream calls the rest down. Where she dives, the sky empties behind her.

Kagan

The faithful of Kagan, who wanted power and found something that answered.

Acolyte of Kagan level 4 not in the world yet
A new servant of Kagan, in robes that used to be another colour. They came for power and were given a little of it.
A disciple of Kagan, further in than the acolytes and paying more for it. They cast, they curse, and they do not run.
Necromancer level 4
A grey-robed servant of the dead, with pale threads between its fingers. It ties the dead to the living and lets the living run out along the tie.

Lizard

Warriors of the riverbanks, scaled, disciplined, and in no hurry.

Lizard Warrior level 4 not in the world yet
A lizard warrior of the riverbanks, scaled and upright and drilled. They hold a line and do not break it.
Lizard Warrior Elite level 7 elite not in the world yet
A scaled warrior of the old marsh clans, in a patched shield and a good spear. It fights as it hunts: low, quiet, and from the water's edge.
A scaled hunter of the fen's old clans. It calls like the village's own children from the dusk, and then it comes up the planks.

Mummy

The old dead, wrapped and patient, from before the north road had a name.

Mummy level 4 not in the world yet
A mummy of the old tombs, dry, wrapped and patient, from before the north road had a name. What it touches does not heal clean.
Mummy Elite level 7 elite not in the world yet
A wrapped warden of some old tomb, dry as paper and twice as patient. What it touches does not heal clean.
A dead man in a king's colours, dried by the Barrens' wind and wrapped for a post he never left. The tomb in the Big Mesa gave up a great many of them.
The Tomb-Warden level 15 elite
A mummy of the old tombs, wrapped and dry and patient. It comes on slowly and keeps coming, and what it touches does not heal clean. This one is an elite of its kind: hardier…

Orc

They come in hard and they come in angry, and at half health they come in angrier.

Orc level 4 not in the world yet
An orc of the hill clans, broad and armoured and happiest in a fight. The last quarter of its health is the dangerous part.
Orc Elite level 7 elite not in the world yet
A warband veteran with scars older than most of the people it faces. It fights without a word and without a step back.
Warband Orc level 14
An orc of the warband under Sentinel Butte. It ties captives to bone-framed shields and marches them in front of the line, which works, and which is the worst of it.

Vampire

Vampire level 4 not in the world yet
The Vampire is one of the vampire kind. Little is written of it yet; what the world knows, it learned the hard way.
Vampire Elder level 7 boss not in the world yet
The Vampire Elder is one of the vampire kind. Little is written of it yet; what the world knows, it learned the hard way.
Vampire Elite level 7 elite not in the world yet
The Vampire Elite is one of the vampire kind. Little is written of it yet; what the world knows, it learned the hard way. This one is an elite of its kind: hardier, with more…
The Crypt Lord level 11 elite
The The Crypt Lord is one of the vampire kind. Little is written of it yet; what the world knows, it learned the hard way. This one is an elite of its kind: hardier, with more…

Dragonkin

What the dragons left behind, or made, or became; the scholars disagree and the dragonkin do not care.

Dragonkin level 5 not in the world yet
A dragonkin, scaled and upright, with a dragon's blood and a soldier's discipline. Where dragons sleep, these stand guard.
Dragonkin Elite level 8 elite not in the world yet
A dragonkin captain, scaled and upright, with a dragon's blood and a soldier's temper. It guards what the dragons left, and it will not be told otherwise.
Cinderkin level 19
A dragonkin, scaled and upright, with a dragon's blood and a soldier's discipline. Where dragons sleep, these stand guard.

Griffin

The hills' lords, half eagle and half lion, and both halves proud.

Griffin level 5 not in the world yet
A griffin of the high hills, eagle and lion and both halves proud. It picks its moment and comes in with everything.
Griffin Elite level 8 elite not in the world yet
A griffin in its prime, with a wingspan that darkens the road. It dives out of the sun, and it only misses once.
Gravewing level 11 elite
A griffin: an eagle's head and wings on a lion's body, and the temper of both. It holds back, picks its moment, and comes in with everything. This one is an elite of its kind…
Griffin Chick level 12 not in the world yet
A griffin: an eagle's head and wings on a lion's body, and the temper of both. It holds back, picks its moment, and comes in with everything.
Crag Griffin level 16
A griffin: an eagle's head and wings on a lion's body, and the temper of both. It holds back, picks its moment, and comes in with everything.
The Eyrie Matriarch level 17 elite not in the world yet
A griffin: an eagle's head and wings on a lion's body, and the temper of both. It holds back, picks its moment, and comes in with everything. This one is an elite of its kind…

Manticore

A lion's body, a barbed tail, a man's spite. It strikes and withdraws and strikes again.

Manticore level 5 not in the world yet
A manticore, with a lion's frame and a tail of barbs it throws. It strikes, withdraws, and strikes again.
Manticore Elite level 8 elite not in the world yet
A manticore with a lion's weight and a tail it has used many times. Keep your distance and keep your head, because the barbs fly further than they look.
Manticore Cub level 10 not in the world yet
A manticore, with a lion's frame and a tail of barbs it can throw. It strikes and withdraws and strikes again, and the barbs keep working after it has gone.
Butte Manticore level 13
A manticore, with a lion's frame and a tail of barbs it can throw. It strikes and withdraws and strikes again, and the barbs keep working after it has gone.
The Perch Matron level 14 elite not in the world yet
A manticore, with a lion's frame and a tail of barbs it can throw. It strikes and withdraws and strikes again, and the barbs keep working after it has gone. This one is an elite…

Thorn

Hounds of the blackthorn ridge, more hedge than dog. Cut one and it grows back what it lost, unless it is burning.

Thorn-hound level 5
A Thorn-hound: wool, thorn and sap, and a howl from further back in the throat than a wolf's. What you cut from it grows back while it is not burning, and Mother Ashby's charm is…
Briar Pup level 6
A Briar Pup: wool, thorn and sap, and a howl from further back in the throat than a wolf's. What you cut from it grows back while it is not burning, and Mother Ashby's charm is a…
Briar Hound level 7
A Briar Hound: wool, thorn and sap, and a howl from further back in the throat than a wolf's. What you cut from it grows back while it is not burning, and Mother Ashby's charm is…
The Briar Mother level 8 elite
A The Briar Mother: wool, thorn and sap, and a howl from further back in the throat than a wolf's. What you cut from it grows back while it is not burning, and Mother Ashby's…

Werewolf

A werewolf, a wolf that the moon got into. It is quick, hardy and cruel to what it was meant to guard.

Werewolf level 5 not in the world yet
The Werewolf is one of the werewolf kind. Little is written of it yet; what the world knows, it learned the hard way.
Werewolf Elite level 8 elite not in the world yet
The Werewolf Elite is one of the werewolf kind. Little is written of it yet; what the world knows, it learned the hard way. This one is an elite of its kind: hardier, with more…
Hollow Howler level 10
The Hollow Howler is one of the werewolf kind. Little is written of it yet; what the world knows, it learned the hard way.
A Silverfang wolf that the moon came up wrong for. It was a good hunter before the frost got into its blood. Iron turns on its hide when the rage is on it; only silver keeps it…

Bandit

A raider of the roads, there for the coin and the ledger. It fights as a gang fights, together, and runs when the gang is broken.

Waylayer level 6
The Waylayer is one of the bandit kind. Little is written of it yet; what the world knows, it learned the hard way.
Waylayer Lookout level 7 elite
The Waylayer Lookout is one of the bandit kind. Little is written of it yet; what the world knows, it learned the hard way. This one is an elite of its kind: hardier, with more…
Brigand Scout level 9
The Brigand Scout is one of the bandit kind. Little is written of it yet; what the world knows, it learned the hard way.
The Hollow Brigand is one of the bandit kind. Little is written of it yet; what the world knows, it learned the hard way.
Brigand Captain level 10 elite
The Brigand Captain is one of the bandit kind. Little is written of it yet; what the world knows, it learned the hard way. This one is an elite of its kind: hardier, with more…
Road Bandit level 13
A raider paid per traveller turned back from the old king's road, with a brass signet to prove it. Somebody respectable keeps the ledger.

Chimera

Three animals that should never have agreed to anything, agreeing to kill you.

Chimera level 6 not in the world yet
A chimera: lion, goat and serpent, grown together by something that should not have been allowed to. Each head has its own idea of how to kill you.
Chimera Elite level 9 elite not in the world yet
A chimera that has lived long enough to learn which of its three heads to trust. It strikes from two sides at once, and it does not tire of it.
Mesa Chimera level 15 elite
A chimera: lion, goat and serpent, grown together by something that should not have been allowed to. Each head has its own idea of how to kill you. This one is an elite of its…

Ogre

What an orc wishes it were. The ground remembers where one stood.

Field Ogre level 6
An ogre, a wall of meat with a club. It is slow to swing and you will know when it lands, and when it is hurt enough it stops caring about anything but you.
Ogre level 6 not in the world yet
An ogre with a club the size of a door. You will know when it lands. Hurt enough, it stops caring about anything but you.
Ogre Elite level 9 elite not in the world yet
An ogre that has eaten well for years. It swings slowly and hits like a falling beam, so do not stand where the swing ends.

Thrall

People, once. The root under the third hill holds them up and moves them about, and they do what the hill wants.

Root-thrall level 6
A Root-thrall: bark where the skin was, roots where the feet were. Waking a Sentinel brings them up out of the hill to stop you.
The Hill-Sayer level 8 elite
A The Hill-Sayer: bark where the skin was, roots where the feet were. Waking a Sentinel brings them up out of the hill to stop you. This one is an elite of its kind: hardier, with…

Golem

Made things that were told to stand somewhere, and have.

Ice Golem level 7 not in the world yet
A golem of old ice from the high passes, which does not melt because it was told not to. Its blows carry the cold of the place it was made.
Lava Golem level 7 not in the world yet
A golem of cooling stone with the fire still inside. Standing near it hurts; being struck by it is worse.
Rock Golem level 7 not in the world yet
A golem of fitted stone, made to stand at a doorway, and standing there still a thousand years after the door was gone. It does not chase. What reaches it is broken.
Ice Golem Elite level 10 elite not in the world yet
A golem of old ice that has stood a thousand winters and got denser each one. Its blows carry the cold of the place it was made.
Lava Golem Elite level 10 elite not in the world yet
A golem whose cooling stone has gone dark on the outside and bright within. Standing near it hurts, and being struck by it is worse.
Rock Golem Elite level 10 elite not in the world yet
A golem of fitted stone that does not remember who set it there. It does not chase, and it does not need to.
Glacier Golem level 16
A golem of pressure-ridge ice from the frozen mere, which stands up and walks about because nobody told it not to. It does not melt, and its blows carry the cold of the Peaks.
Magma Golem level 17
A golem of cooling crust from the Ember Waste's lava channels, with the fire still in the cracks. Standing near it hurts; being struck by it is worse.

Troll

They do not die so much as pause. Fire helps.

Troll level 7 not in the world yet
A troll of the deep woods, which takes a great deal of killing and rages rather than runs. Fire helps; the stories were right.
Troll Elite level 10 elite not in the world yet
A troll that has outlived every fire set against it. It heals where it is cut, so finish it quickly or not at all.
Rime Troll level 16 elite
A troll that sits on the middle hairpins of the pass and charges travellers a toll in mules. Frost has made it harder to cut and no easier to reason with.

Wyvern

A dragon's lesser cousin, all wing and venom and no conversation.

Wyvern level 7 not in the world yet
A wyvern, two legs, two wings, a sting, and none of a dragon's conversation. It keeps its distance and spits, and closes only when sure.
Wyvern Elder level 10 boss not in the world yet
The eldest of a wyvern roost, scarred, enormous, and far too old to be hurried. Its venom has killed things with better armour than yours.
Wyvern Elite level 10 elite not in the world yet
A wyvern of the high ledges, heavy in the shoulder, with a tail that carries the sting. It prefers to drop from above.
Cinder Wyvern level 19 elite
A wyvern of the caldera, ash-grey and ember-eyed, with a sting that burns. It circles the rim in the heat and drops when you look away.

Cyclops

One eye, one club, and a very simple view of the world.

Cyclops level 8 not in the world yet
A cyclops, one-eyed and enormous, with a club made from a tree. Slow to start, impossible to stop.
Cyclops Elite level 11 elite not in the world yet
A cyclops that has outlived its own tribe. It throws what it picks up, and it picks up a great deal.
A cyclops, one-eyed and enormous, with a club made from a tree. It is slow to start and impossible to stop, and it gets angrier as it gets hurt.
Old One-Eye level 17 elite
A cyclops, one-eyed and enormous, with a club made from a tree. It is slow to start and impossible to stop, and it gets angrier as it gets hurt. This one is an elite of its kind…

Rootherd

The third hill's guardian, gone wrong. It keeps the hill's roots the way a drover keeps cattle, and something is keeping it.

The Rootherd level 8 boss
The Rootherd: a beast of root and stone that rises out of the Pool under the third hill. While its threads hold, blows do little; cut them, and seal the cut ends with fire or…

Demon

What answered.

Demon Lord level 9 not in the world yet
A demon, come through a door someone was paid to open. It holds its ground and breaks everything that reaches it, and it enjoys this.
Demon Lord Elder level 12 boss not in the world yet
An elder of the demons, old enough to remember the last time the roads closed. It is here because it was asked, and it has not yet been told to leave.
Demon Lord Elite level 12 elite not in the world yet
A lord of the demons, in no hurry to leave the door it came through. It holds the ground and breaks what reaches it, and it enjoys the work.
Forgelord Ignarok level 20 boss
The Forgelord, bound to his anvil by an oath-thread older than Thalorion. He was forging links of heavy chain stamped with the old king's mark, and the hammer in his hand has not…

Ent

A tree with a grudge: bark where the temper was, roots where the feet were. It is slow, heavy and patient, and the dead forest has more of them than it should.

Tree Ent level 9 not in the world yet
The Tree Ent is one of the ent kind. Little is written of it yet; what the world knows, it learned the hard way.
Blighted Ent level 10
A tree that had a mind once and has a grudge now. It stands among the dead snags, slow, patient and heavy, and it is not as easy to burn as it looks.
Walking Ent level 10
The Walking Ent is one of the ent kind. Little is written of it yet; what the world knows, it learned the hard way.
Tree Ent Elite level 12 elite not in the world yet
The Tree Ent Elite is one of the ent kind. Little is written of it yet; what the world knows, it learned the hard way. This one is an elite of its kind: hardier, with more moves…

Hydra

Cut one head and you have learned something about hydras.

Hydra level 10 not in the world yet
A hydra of the marsh, many-headed and slow to die. The trick is never to be in reach of more than one head.
Hydra Elite level 13 elite not in the world yet
A hydra that has grown a head too many. Cut one and the rest are angrier, so strike where the others cannot follow.
The Many-Throated level 13 boss
A hydra of the Mirefen lagoon with five heads and no manners. It has eaten three reed-boats and a priest, and it treats the whole lagoon as its own.

Elemental

Rime Wisp level 16 not in the world yet
The Rime Wisp is one of the elemental kind. Little is written of it yet; what the world knows, it learned the hard way.

Salamander

A salamander of the volcano's ash, warm under the hand and hot under the claw. It lies on the dark stone and waits.

A lizard of the ash slopes, warm to the touch and warmer when struck. It lies on the basalt and will bite what steps on it.
Ember Wisp level 16 not in the world yet
The Ember Wisp is one of the salamander kind. Little is written of it yet; what the world knows, it learned the hard way.

Fiend

A fiend, a thing of cinder and spite that came up from the vents. It spits fire at what it cannot reach and rushes what it can.

Flamefiend level 19
A thing of cinder and spite that gathers around the vents and spits at the supply wagons. It leaves ash where it falls.

Livestock

The farms' animals. They leave you alone until you give them a reason, and the game lets you practise on them, which the farmers do not love.

Buck level 1 leaves you alone
A Buck. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Chicken level 1 leaves you alone
A Chicken. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who…
Cow level 1 leaves you alone
A cow. The vale's farms run on them and on the goats, and a new fighter learns the swing of a sword on one more often than anyone admits. It will not fight back until struck, and…
Crab level 1 leaves you alone
A Crab. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Doe level 1 leaves you alone
A Doe. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Frog level 1 leaves you alone
A Frog. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Goat level 1 leaves you alone
A goat, which is to say a cow with opinions. It climbs where the farmers cannot follow, and it is exactly as patient with you as it wants to be.
Ibex level 1 leaves you alone
A wild goat of the high slopes, with horns that curve back over its shoulders. It wants nothing from you; struck, it gives you a lesson in what those horns are for.
Pig level 1 leaves you alone
A Pig. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Rabbit level 1 leaves you alone
A Rabbit. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who…
Rat level 1 leaves you alone
A Rat. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Snail level 1 leaves you alone
A Snail. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Stall Cow level 1 leaves you alone
A Stall Cow. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who…
Stall Goat level 1 leaves you alone
A Stall Goat. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly…
Swan level 1 leaves you alone
A Swan. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who did…
Old Ram level 6 leaves you alone
A Old Ram. It belongs to someone, it is not afraid of you, and it will not start anything. Striking one teaches your weapon skills all the same, and the farmers know exactly who…
Mountain Ibex level 14 leaves you alone
A wild goat of the Peaks' high ledges, with horns that curve back over its shoulders. It wants nothing from you; struck, it gives you a lesson in what those horns are for.