Tailoring
Trained at a tailor's station: spinning flax, fen cotton and silk into thread, weaving it into cloth, and sewing robes, hoods, gloves, slippers and bags. Cloth is light: it never costs you a dodge.
Harvest Shape
Discovered byThe first time you craft at a tailor's station.
Trained byCraft at a tailor's station.
Levels1 to 100
What each level is worth
- faster sewing: 0.5 per level, up to 40
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Flying Needle
250Nimble Fingers: +7.5% faster crafting
1000Flow: +12% faster crafting
3000Master's Flow: +18% faster crafting (combines as Alter)
Remnant Cloth
250Spare Material: 7.5% chance to make two
1000Thrift: 12% chance to make two
3000Twin Work: 18% chance to make two (combines as Alter)
Even Seam
250Warm Work: each finished job restores 7.5% of your health
1000Good Work Heals: each finished job restores 12% of your health
3000Craftsman's Peace: each finished job restores 18% of your health (combines as Alter)