Legends of the Soulbringer Online
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Guide › Skills

Swordfighting

Trained by landing blows with a sword.

Damage Melee

Discovered byThe first time you land a blow with a sword.
Trained byLand a blow with a sword.
Levels1 to 100
A starting skill ofWarrior, Hexblade

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Power Strike
A heavy blow: half again your sword's damage.
1 6 s cooldown, your weapon Damage Damage 2 (+1 a level)
Quick Slash
A quick cut, on the heels of the last: seven tenths of your sword's damage. Ready again with the next breath (the global cooldown).
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Darkfire Edge
Elyntis's form: shadow-fire along the blade. The sword's blow lands as fire and a shadow burn eats at the foe for four seconds. Each one takes 2% of your own health (never the last of it).
1 6 s cooldown, your weapon Damage Fire 3 (+1 a level); DamageOverTime Shadow 2 (+0.5 a level) for 4 s
Feint
A false cut that draws the guard, then the real one: most of your sword's damage, and the foe is too thrown to use anything for a second.
5 10 s cooldown, your weapon Damage Damage 2 (+0.6 a level); Daze 0 for 1 s
Rending Slash
A drawing cut across the body: your sword's damage, and the wound bleeds for four seconds.
10 8 s cooldown, your weapon Damage Damage 4 (+1.2 a level); DamageOverTime Damage 1 (+0.2 a level) for 4 s
Pommel Strike
The pommel to the mouth: a light blow, and for two seconds the foe can cast nothing (it stops a spell being raised).
20 14 s cooldown, your weapon Damage Damage 2 (+0.5 a level); Silence 0 for 2 s
Steel Storm
The Warrior's storm of steel, with any melee weapon in hand: you spin three times, half a second apart, and each turn lands six tenths of the weapon's blow on your target and on every foe within three and a half metres of you. Once every 30 seconds.
30 30 s cooldown, your weapon Damage Damage 3 (+1 a level)

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Slayer

counts kills with a sword
250Quick Recovery: each finished job restores 22.5% of your stamina
1000Rising Fury: +7.5% damage for each kill in a row without being hurt, up to +37.5% (combines as Pierce)
3000Bloodletter: your blows leave a bleed: 18% of the blow every second for 4 s (combines as Drain)

Edgewalker

counts kills with a sword while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Pierce)
1500Last Edge: +45% damage while you are below 20% health (combines as Drain)

Duelist

counts opening blows with a sword on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Pierce)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Drain)

Heavy Hand

counts uses of Power Strike
250Weighted Blow: +7.5% damage
1000Easy Breath: each finished job restores 12% of your stamina
3000Opening Cut: your blows leave a bleed: 9% of the blow every second for 4 s (combines as Pierce)

Whirling Steel

counts uses of Steel Storm
250Faster Blade: +7.5% damage
1000Loose Wrists: each finished job restores 12% of your stamina
3000Storm of Edges: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)

Open Wounds

counts uses of Rending Slash
250Red Edge: your blows leave a bleed: 7.5% of the blow every second for 4 s
1000Keen Edge: +7.5% damage
3000Finishing Cut: +22.5% damage against a target below 40% health (combines as Pierce)

Quick Hands

counts uses of Quick Slash
250Light Edge: +6% damage
1000Easy Wrist: each finished job restores 9% of your stamina
3000Nicking Cut: your blows leave a bleed: 6% of the blow every second for 4 s (combines as Pierce)

Burning Edge

counts uses of Darkfire Edge
250Hotter Edge: +7.5% damage
1000Searing Cut: your blows leave a bleed: 7.5% of the blow every second for 4 s
3000Black Flame: +22.5% damage against a target below 40% health (combines as Pierce)

False Edge

counts uses of Feint
250Quick Wrist: your slows, roots and the rest last 22.5% longer
1000Drawn Guard: +7.5% damage
3000Feint Master: your slows, roots and the rest last 37.5% longer (combines as Daze)

Hilt Work

counts uses of Pommel Strike
250Heavy Pommel: your slows, roots and the rest last 22.5% longer
1000Long Silence: +7.5% damage
3000Pommel Master: your slows, roots and the rest last 37.5% longer (combines as Suppress)

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