Staff Fighting
Trained by landing blows with a staff.
Damage Melee
Discovered byThe first time you land a blow with a staff.
Trained byLand a blow with a staff.
Levels1 to 100
A starting skill ofMage
What each level is worth
- staff damage: 0.5 per level, up to 50
- max stamina: 0.5 per level, up to 40
- carrying: 7 per level, up to 700
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Crushing Blow | 1 | 6 s cooldown, your weapon | Damage Damage 3 (+1 a level); Stun 0 for 1 s |
| Staff Jab | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Rap | 5 | 10 s cooldown, your weapon | Damage Damage 2 (+0.6 a level); Daze 0 for 1.5 s |
| Sweep the Legs | 10 | 12 s cooldown, your weapon | Damage Damage 4 (+1.2 a level); Knockdown 0 for 1.5 s |
| Broad Swing | 20 | 14 s cooldown, your weapon | Damage Damage 3 (+1 a level); Push 2 |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Warden
250Channelled Oak: each finished job restores 12% of your mana
1000Ringing Oak: your stuns last 30% longer (combines as Area)
3000Warden's Hold: +37.5% damage against a target above 80% health (combines as Suppress)
Last Guard
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Area)
1500Last Edge: +45% damage while you are below 20% health (combines as Suppress)
Wayfarer
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Area)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Suppress)
Boneshaker
250Full Weight: +7.5% damage
1000Ringing Skull: your stuns last 22.5% longer
3000Bell of the Oak: your stuns last 37.5% longer (combines as Stagger)
Low Sweep
250Long Fall: your slows, roots and the rest last 22.5% longer
1000Heavy Heel: +7.5% damage
3000Felled: your slows, roots and the rest last 37.5% longer (combines as Knockback)
Quick Staff
250Hard Ferrule: +6% damage
1000Light Grip: each finished job restores 9% of your stamina
3000Rattled: your stuns last 15% longer (combines as Stagger)
Knuckle Rap
250Hard Wood: your slows, roots and the rest last 22.5% longer
1000Ringing Rap: +7.5% damage
3000Rap Master: your slows, roots and the rest last 37.5% longer (combines as Stagger)
Wide Staff
250Heavier Swing: +7.5% damage
1000Clearing Sweep: each finished job restores 12% of your stamina
3000Swing Master: +12% damage (combines as Area)