Legends of the Soulbringer Online
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Guide › Skills

Spear Fighting

Trained by landing blows with a spear.

Damage Melee

Discovered byThe first time you land a blow with a spear.
Trained byLand a blow with a spear; cast a spear spell.
Levels1 to 100
A starting skill ofEarthwarden

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Sweeping Strike
A wide arc of the spear: half again its damage to the foe, and half of that to everything within two and a half metres of it.
1 8 s cooldown, your weapon Damage Damage 3 (+1 a level)
Thrust
A quick thrust of the spear: seven tenths of its damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Pin
A thrust into the thigh: your spear's damage, and the foe walks 30% slower for three seconds.
5 10 s cooldown, your weapon Damage Damage 3 (+0.8 a level); Slow 30 for 3 s
Impale
Drive the spear through and hold it there: half again its damage, and the foe is rooted where it stands for a moment and a half (it can still fight).
10 12 s cooldown, your weapon Damage Damage 4 (+1.2 a level); Root 0 for 1.5 s
Rootbound
The Earthwarden's stand: the spear grounded, every foe within eight metres already fighting your party turns on you for four seconds, and for six seconds stuns and knockdowns on you are three tenths shorter. A defensive buff: it takes the place of another you hold. Once every 25 seconds.
20 25 s cooldown
Spear Wall
A hedge of quick thrusts in front of you: your spear's damage to every foe within four metres in a quarter circle, and each is pushed back a step.
20 16 s cooldown, your weapon Damage Damage 3 (+1 a level); Push 1.5

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Impaler

counts kills with a spear
250Long Stride: each finished job restores 18% of your stamina
1000Keep Them Back: +22.5% damage against a target above 80% health (combines as Area)
3000The Line Holds: +7.5% damage for each kill in a row without being hurt, up to +37.5% (combines as Pierce)

The Last of the Line

counts kills with a spear while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Area)
1500Last Edge: +45% damage while you are below 20% health (combines as Pierce)

Long Reach

counts opening blows with a spear on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Area)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Pierce)

Wider Arc

counts uses of Sweeping Strike
250First Reach: +12% damage against a target above 80% health
1000Longer Arc: +7.5% damage
3000Line of Points: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)

Deep Roots

counts uses of Rootbound
250Planted Feet: +3% less damage taken
1000Rooted Reach: +12% damage against a target above 80% health
3000Held by Roots: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Skewered

counts uses of Impale
250Pinned Fast: your slows, roots and the rest last 22.5% longer
1000Long Reach: +12% damage against a target above 80% health
3000Run Through: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Quick Point

counts uses of Thrust
250Keep Them Off: +9% damage against a target above 80% health
1000Sharp Point: +6% damage
3000Point after Point: +3% damage for each kill in a row without being hurt, up to +15% (combines as Pierce)

Thigh Thrust

counts uses of Pin
250Deeper Point: your slows, roots and the rest last 22.5% longer
1000Lamed: +7.5% damage
3000Pin Master: your slows, roots and the rest last 37.5% longer (combines as Pierce)

Hedge of Points

counts uses of Spear Wall
250Longer Reach: +7.5% damage
1000Iron Hedge: each finished job restores 12% of your stamina
3000Spear Wall Master: +12% damage (combines as Area)

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