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Guide › Skills

Shadow Magic

Trained by casting shadow.

Shadow Damage Projectile

Discovered byReading the Tome of Shadow Magic (Shadow Bolt now, Blind at level 3, Hush at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting shadow spells.
Levels1 to 100
A starting skill ofHexblade

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Shadow Bolt
A bolt of darkness at a foe.
1 12 mana, 2.5 s cooldown Damage Shadow 10 (+2 a level)
Hex
The Hexblade's mark: for ten seconds the foe takes 8% more fire and shadow damage, from you and anyone else. Once every 15 seconds.
1 12 mana, 15 s cooldown
Blind
Darkness over a foe's eyes: a little harm, and for four seconds its blows go wide and its steps wander.
3 15 mana, 9 s cooldown Damage Shadow 4 (+1 a level); Disorient 0 for 4 s
Hush
Darkness stopping a foe's mouth: a little harm, and for three seconds it cannot cast or call on any power that is not its body's.
10 15 mana, 15 s cooldown Damage Shadow 6 (+1.2 a level); Silence 0 for 3 s
Grave Wisps
Three wisps drift to the closest foes, each its own: each struck is blinded a moment and a little of its life comes back to you. You need no target. Wisps with nothing to find fade.
15 24 mana, 14 s cooldown Damage Shadow 4 (+0.8 a level); Disorient 0 for 2.5 s
Soul Siphon
The Hexblade's thirst: a bolt of shadow (fourteen, more with your Shadow Magic) that pulls three tenths of what it does back into you as health. Once every 10 seconds.
20 20 mana, 10 s cooldown Damage Shadow 14 (+2.5 a level)
Creeping Dark
Darkness that eats at a foe from the inside: shadow every second for eight seconds.
20 18 mana, 8 s cooldown DamageOverTime Shadow 4 (+0.8 a level) for 8 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Blood of Shadow

counts shadow spells cast
250Shadow Sip: 7.5% of the damage you deal comes back as health
1000Shadow Draught: 12% of the damage you deal comes back as health
3000Night's Feast: 18% of the damage you deal comes back as health (combines as Leech)

Veilwalker

counts kills with shadow spells
125Stolen Breath: each finished job restores 18% of your mana
600Cloak of Dusk: 15% less damage taken while you are below 50% health
1500Grave Thrift: each finished job restores 15% of your health (combines as Blind)

Blinding Dark

counts first bolts with shadow spells on a fresh target
250Deeper Blind: your slows, roots and the rest last 30% longer
1000Strike from the Dark: +18% damage against a target above 80% health
3000Lightless: your slows, roots and the rest last 60% longer (combines as Suppress)

Hexer

counts uses of Hex
250Deeper Hex: +7.5% damage
1000Muttered Curse: +12% cheaper spells
3000Festering Mark: +30% damage over time (combines as Chain)

Soul Drinker

counts uses of Soul Siphon
250Thin Siphon: 4.5% of the damage you deal comes back as health
1000Borrowed Strength: +12% cheaper spells
3000Hollowed Soul: 9% of the damage you deal comes back as health (combines as Leech)

Drinking Dark

counts uses of Shadow Bolt
250Dark Sip: 4.5% of the damage you deal comes back as health
1000Darker Bolt: +7.5% damage
3000Dark Feast: 9% of the damage you deal comes back as health (combines as Leech)

Deeper Blind

counts uses of Blind
250Longer Blind: your slows, roots and the rest last 22.5% longer
1000Stolen Light: each finished job restores 12% of your mana
3000Blackout: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Deeper Hush

counts uses of Hush
250Long Quiet: your slows, roots and the rest last 22.5% longer
1000Quiet Return: each finished job restores 12% of your mana
3000Swallowed Words: 7.5% of the damage you deal comes back as health (combines as Suppress)

The Quiet Dead

counts uses of Grave Wisps
250Thirsty Wisps: +7.5% damage
1000Thin Dark: 12% shorter cooldowns
3000Grave Hunger: +15% damage (combines as Suppress)

Gnawing Dark

counts uses of Creeping Dark
250Deeper Rot: +7.5% damage
1000Long Night: +12% cheaper spells
3000Dark Master: +15% damage (combines as Duration)

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