Polearm Fighting
Trained by landing blows with a halberd or a pike. A polearm reaches four metres, further than any other weapon; Sweep cuts through a half circle in front of you, and at level 10 Whirlwind cuts all round.
Damage Melee
Discovered byThe first time you land a blow with a halberd or polearm (the Stonebrook and Thalorion smiths sell the Halberd).
Trained byFighting with long-reach polearms, halberds and sweeping strikes.
Levels1 to 100
What each level is worth
- polearm damage: 0.5 per level, up to 50
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Sweep | 1 | 8 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
| Spike Thrust | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Hook | 5 | 14 s cooldown, your weapon | Damage Damage 2 (+0.6 a level); Push -3 |
| Whirlwind | 10 | 45 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
| Halberd Chop | 20 | 14 s cooldown, your weapon | Damage Damage 3 (+1 a level); Knockdown 0 for 1 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Sentinel
250Long Haft: each finished job restores 18% of your stamina
1000First to Reach: +22.5% damage against a target above 80% health (combines as Area)
3000Turning Blade: +7.5% damage for each kill in a row without being hurt, up to +37.5% (combines as Pierce)
Reaper's Arc
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Area)
1500Last Edge: +45% damage while you are below 20% health (combines as Pierce)
Skykiller
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Area)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Pierce)
Wider Sweep
250Heavy Haft: +7.5% damage
1000Easy Swing: each finished job restores 12% of your stamina
3000Reaping Line: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)
Tighter Spin
250Weighted Spin: +7.5% damage
1000Open Ring: +15% damage against a target above 80% health
3000Eye of the Storm: +6% damage for each kill in a row without being hurt, up to +30% (combines as Area)
Spike Work
250Iron Spike: +6% damage
1000Long Lever: each finished job restores 9% of your stamina
3000Steady Line: +3% damage for each kill in a row without being hurt, up to +15% (combines as Pierce)
Haul In
250Barbed Hook: your slows, roots and the rest last 22.5% longer
1000Long Haul: +7.5% damage
3000Hook Master: your slows, roots and the rest last 37.5% longer (combines as Knockback)
Overhead
250Heavier Blade: +7.5% damage
1000Long Fall: each finished job restores 12% of your stamina
3000Halberd Master: +12% damage (combines as Knockback)