Parry
Your chance to turn a blow from the front aside with a weapon in hand, and strike back harder. Trained by parrying, and a little by blows that land.
Self Melee
Discovered byThe first time you stop a blow with a parry.
Trained byStop a blow with a parry; stop a blow with a parryhit.
Levels1 to 100
What each level is worth
- parry chance: 0.16 per level, up to 18
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Riposte
250Quick Wrist: +3% ParryPct
1000Easy Guard: each finished job restores 4.5% of your stamina
3000Bladewall: +4.5% ParryPct (combines as Buff)
Turn the Blade
125Firm Hand: each finished job restores 6% of your stamina
600Hold Fast: each finished job restores 3% of your health
1500Iron Wrist: +4.5% ParryPct (combines as Drain)
Keen Edge
250Light Hands: each finished job restores 3% of your stamina
1000Practised Turn: +3% ParryPct
3000Answer in Kind: each finished job restores 4.5% of your health (combines as Drain)