Legends of the Soulbringer Online
Log in Make an account

Guide › Skills

Lightning Magic

Trained by casting lightning.

Lightning Damage Projectile

Discovered byReading the Tome of Lightning Magic (Shock Bolt now, Thunder Clap at level 3, Static Charge at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting lightning spells.
Levels1 to 100

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Shock Bolt
A crack of lightning at a foe.
1 12 mana, 2.5 s cooldown Damage Lightning 11 (+2 a level)
Arc Five
Pavogani's: five bolts at once, fanned like a handful of gravel. The middle one goes where you aim; the others find their own along the arc. Into the middle of a crowd -- at one foe alone it is one bolt.
1 8 mana, 3 s cooldown Damage Lightning 9 (+1.5 a level)
Thunder Clap
A clap of thunder about a foe: a little harm, and it is stunned for a moment.
3 18 mana, 10 s cooldown Damage Lightning 5 (+1 a level); Stun 0 for 1 s
Static Charge
Fill a foe with crackling lightning: it is struck every half second for six seconds.
10 16 mana, 8 s cooldown DamageOverTime Lightning 3 (+0.5 a level) for 6 s
Arc Hounds
Three sparks run down the closest foes, each its own, and each jumps once more to the next closest at seven tenths of the blow. You need no target. Sparks with nothing to run down die out.
15 22 mana, 12 s cooldown Damage Lightning 4 (+0.8 a level)
Chainbolt
A bolt that will not stop at one: it strikes the foe and jumps to three more within six metres, a little weaker at each.
20 24 mana, 10 s cooldown Damage Lightning 14 (+2.4 a level)

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Stormcaller

counts lightning spells cast
250Quick Spark: 15% shorter cooldowns
1000Crackling Haste: 30% shorter cooldowns
3000Storm Tempo: 45% shorter cooldowns (combines as Chain)

Chain Lightning

counts kills with lightning spells
125Arc to Arc: +4.5% damage for each kill in a row without being hurt, up to +22.5%
600Lightning Rod: +6% damage for each kill in a row without being hurt, up to +36%
1500Thunderhead: +9% damage for each kill in a row without being hurt, up to +54% (combines as Chain)

Static

counts first bolts with lightning spells on a fresh target
250First Shock: +18% damage against a target above 80% health
1000Numbing Jolt: your slows, roots and the rest last 37.5% longer
3000Overcharge: +30% damage against a target above 80% health (combines as Stun)

Handful of Gravel

counts uses of Arc Five
250Harder Bolts: +7.5% damage
1000Thrifty Fan: +12% cheaper spells
3000Into the Middle: +4.5% damage for each kill in a row without being hurt, up to +22.5% (combines as Area)

Live Wire

counts uses of Shock Bolt
250Snap Spark: 12% shorter cooldowns
1000First Arc: +15% damage against a target above 80% health
3000Bolt to Bolt: +6% damage for each kill in a row without being hurt, up to +30% (combines as Chain)

Rolling Thunder

counts uses of Thunder Clap
250Longer Clap: your stuns last 22.5% longer
1000Louder Clap: +7.5% damage
3000Thunder on Thunder: your stuns last 37.5% longer (combines as Stun)

Crackling

counts uses of Static Charge
250Lingering Charge: +22.5% damage over time
1000Grounded Cost: +12% cheaper spells
3000Live Current: 18% shorter cooldowns (combines as Duration)

The Pack

counts uses of Arc Hounds
250Sharp Teeth: +7.5% damage
1000Quick Scent: 12% shorter cooldowns
3000Run Them Down: +15% damage (combines as Chain)

Living Chain

counts uses of Chainbolt
250Brighter Arc: +7.5% damage
1000Longer Chain: +12% cheaper spells
3000Chain Master: +15% damage (combines as Area)

← The guide