Legends of the Soulbringer Online
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Guide › Skills

Life Magic

Trained by mending wounds with magic.

Life Heal Self

Discovered byReading the Tome of Life Magic (Minor Heal now, Group Heal at level 5, Greater Heal at 10). Sister Elowen in Brightwater's square sells it. A Mage starts with it.
Trained byCasting its healing spells.
Levels1 to 100
A starting skill ofMage, Cleric

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Minor Heal
Close your own wounds.
1 15 mana, 6 s cooldown Heal Life 25 (+4 a level)
Kexoti's Mending
Kexoti's: not pushing, asking. Mends everyone hurt within seven paces -- you, your party, the wounded at your feet.
1 12 mana, 4 s cooldown Heal Life 14 (+3 a level)
Dented Faith
Kexoti's form: a prayer that works best when it is most dented. It heals you -- half again as much at half your health, two and a half times as much near none.
1 20 mana, 12 s cooldown Heal Life 18 (+3 a level)
Mending Touch
Mend a friend: the player you target, your pet or a party member's -- in range and in sight. With no friend targeted, it mends you.
1 15 mana, 6 s cooldown Heal Life 25 (+4 a level)
Group Heal
A wave of healing: you and every ally within eight metres are mended.
5 25 mana, 12 s cooldown Heal Life 20 (+3 a level)
Greater Heal
Gather the light a moment longer: a heal on yourself about twice a Minor Heal's.
10 30 mana, 10 s cooldown Heal Life 45 (+7 a level)
Purify
The Cleric's cleansing: every poison, bleed, burn and curse eating at the friend you aim at is washed off -- with no friend aimed at, off you. Once every 12 seconds.
10 20 mana, 12 s cooldown
Mending Motes
Three motes of light drift to the closest who are hurt, you and your allies, each its own, and mend each a little. Motes with no one hurt to find fade.
15 24 mana, 12 s cooldown Heal Life 12 (+2 a level)
Sanctuary
The Cleric's ground: for eight seconds a ward lies five metres round where you stood, and everyone inside takes a quarter less (with every other shield, at most half). Once every 30 seconds.
20 35 mana, 30 s cooldown
Renewal
A slow green mending on the friend you target (or you): healed a little every second for twelve seconds. Mending Touch stays the Cleric's quick heal.
20 22 mana, 8 s cooldown HealOverTime Life 3 (+0.5 a level) for 12 s
Resurrect
The Cleric's mercy: ten seconds of prayer over a fallen member of your party, and they rise where they fell -- with a fifth of their health, half at Life Magic 60 -- beside what they dropped. Only within a minute of the death, never a death at another player's hand; a blow on you breaks the prayer, and the fallen may always choose to return instead. Once every ten minutes.
30 60 mana, 600 s cooldown

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Mender

counts wounds mended
250Gentle Hands: +22.5% healing
1000Sure Hands: +30% healing (combines as Duration)
3000Healer's Grace: +37.5% healing (combines as Buff)

Wellspring

counts healing spells cast
250Deep Well: +12% cheaper spells
1000Quick Mending: 22.5% shorter cooldowns
3000Overflowing: each finished job restores 15% of your mana (combines as Channel)

Lifebinder

counts wounds mended while below 50% health
125Desperate Mending: +45% healing while you are below 50% health
600Warded by Light: 15% less damage taken while you are below 50% health (combines as Buff)
1500Phoenix Mend: +60% healing while you are below 50% health (combines as Drain)

Deep Mend

counts uses of Minor Heal
250Close Stitch: +12% healing
1000Light Touch: +12% cheaper spells
3000Knitting Bone: +18% healing (combines as Heal)

Wider Wave

counts uses of Group Heal
250Fuller Wave: +9% healing
1000Quick Wave: 15% shorter cooldowns
3000Light Hands: +15% cheaper spells (combines as Area)

Asking, Not Pushing

counts uses of Kexoti's Mending
250Patient Hands: +9% healing
1000Nothing But Attention: +12% cheaper spells
3000Quick to Kneel: +15% healing (combines as Area)

Steady Touch

counts uses of Mending Touch
250Warm Palm: +12% healing
1000Sure Reach: +12% cheaper spells
3000Shared Strength: +18% healing (combines as Heal)

Washing Hands

counts uses of Purify
250Clean Hands: +9% healing
1000Easy Washing: +12% cheaper spells
3000Wholly Clean: +15% healing (combines as Heal)

Hallowed Ground

counts uses of Sanctuary
250Blessed Ring: +9% healing
1000Quiet Prayer: +12% cheaper spells
3000Holy Ground: +15% healing (combines as Area)

Second Dawn

counts uses of Resurrect
250Warm Return: +9% healing
1000Called Back Sooner: 15% shorter cooldowns
3000Never Lost: +15% healing (combines as Heal)

Great Mending

counts uses of Greater Heal
250Gathered Light: +12% healing
1000Quick Prayer: 15% shorter cooldowns
3000Whole Again: +18% healing (combines as Heal)

Dented, Not Broken

counts uses of Dented Faith
250Stubborn Prayer: +12% healing
1000Quiet Asking: +12% cheaper spells
3000Faith Under Fire: +18% healing (combines as Heal)

The Gentle Hand

counts uses of Mending Motes
250Warmer Light: +12% healing
1000Easy Prayer: 12% shorter cooldowns
3000Many Hands: +18% healing (combines as Heal)

Green Mending

counts uses of Renewal
250Longer Renewal: +12% healing
1000Stronger Growth: +12% cheaper spells
3000Renewal Master: +18% healing (combines as Duration)

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