Life Magic
Trained by mending wounds with magic.
Life Heal Self
Discovered byReading the Tome of Life Magic (Minor Heal now, Group Heal at level 5, Greater Heal at 10). Sister Elowen in Brightwater's square sells it. A Mage starts with it.
Trained byCasting its healing spells.
Levels1 to 100
A starting skill ofMage, Cleric
What each level is worth
- cheaper healing spells: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Minor Heal | 1 | 15 mana, 6 s cooldown | Heal Life 25 (+4 a level) |
| Kexoti's Mending | 1 | 12 mana, 4 s cooldown | Heal Life 14 (+3 a level) |
| Dented Faith | 1 | 20 mana, 12 s cooldown | Heal Life 18 (+3 a level) |
| Mending Touch | 1 | 15 mana, 6 s cooldown | Heal Life 25 (+4 a level) |
| Group Heal | 5 | 25 mana, 12 s cooldown | Heal Life 20 (+3 a level) |
| Greater Heal | 10 | 30 mana, 10 s cooldown | Heal Life 45 (+7 a level) |
| Purify | 10 | 20 mana, 12 s cooldown | |
| Mending Motes | 15 | 24 mana, 12 s cooldown | Heal Life 12 (+2 a level) |
| Sanctuary | 20 | 35 mana, 30 s cooldown | |
| Renewal | 20 | 22 mana, 8 s cooldown | HealOverTime Life 3 (+0.5 a level) for 12 s |
| Resurrect | 30 | 60 mana, 600 s cooldown |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Mender
250Gentle Hands: +22.5% healing
1000Sure Hands: +30% healing (combines as Duration)
3000Healer's Grace: +37.5% healing (combines as Buff)
Wellspring
250Deep Well: +12% cheaper spells
1000Quick Mending: 22.5% shorter cooldowns
3000Overflowing: each finished job restores 15% of your mana (combines as Channel)
Lifebinder
125Desperate Mending: +45% healing while you are below 50% health
600Warded by Light: 15% less damage taken while you are below 50% health (combines as Buff)
1500Phoenix Mend: +60% healing while you are below 50% health (combines as Drain)
Deep Mend
250Close Stitch: +12% healing
1000Light Touch: +12% cheaper spells
3000Knitting Bone: +18% healing (combines as Heal)
Wider Wave
250Fuller Wave: +9% healing
1000Quick Wave: 15% shorter cooldowns
3000Light Hands: +15% cheaper spells (combines as Area)
Asking, Not Pushing
250Patient Hands: +9% healing
1000Nothing But Attention: +12% cheaper spells
3000Quick to Kneel: +15% healing (combines as Area)
Steady Touch
250Warm Palm: +12% healing
1000Sure Reach: +12% cheaper spells
3000Shared Strength: +18% healing (combines as Heal)
Washing Hands
250Clean Hands: +9% healing
1000Easy Washing: +12% cheaper spells
3000Wholly Clean: +15% healing (combines as Heal)
Hallowed Ground
250Blessed Ring: +9% healing
1000Quiet Prayer: +12% cheaper spells
3000Holy Ground: +15% healing (combines as Area)
Second Dawn
250Warm Return: +9% healing
1000Called Back Sooner: 15% shorter cooldowns
3000Never Lost: +15% healing (combines as Heal)
Great Mending
250Gathered Light: +12% healing
1000Quick Prayer: 15% shorter cooldowns
3000Whole Again: +18% healing (combines as Heal)
Dented, Not Broken
250Stubborn Prayer: +12% healing
1000Quiet Asking: +12% cheaper spells
3000Faith Under Fire: +18% healing (combines as Heal)
The Gentle Hand
250Warmer Light: +12% healing
1000Easy Prayer: 12% shorter cooldowns
3000Many Hands: +18% healing (combines as Heal)
Green Mending
250Longer Renewal: +12% healing
1000Stronger Growth: +12% cheaper spells
3000Renewal Master: +18% healing (combines as Duration)