Ice Magic
Trained by casting ice.
Ice Damage Projectile
Discovered byReading the Tome of Ice Magic (Frost Bolt now, Chill at level 3, Ice Lance at 10). Sister Elowen in Brightwater's square sells it.
Trained byCasting ice spells.
Levels1 to 100
What each level is worth
- cheaper ice spells: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Frost Bolt | 1 | 12 mana, 2.5 s cooldown | Damage Ice 10 (+2 a level) |
| Chill | 3 | 15 mana, 8 s cooldown | Damage Ice 4 (+1 a level); Slow 30 for 4 s |
| Ice Lance | 10 | 15 mana, 10 s cooldown | Damage Ice 9 (+1.8 a level); Root 0 for 1.5 s |
| Frost Seekers | 15 | 22 mana, 12 s cooldown | Damage Ice 5 (+1 a level); Slow 30 for 3 s |
| Frost Nova | 20 | 25 mana, 25 s cooldown | Root 0 for 3 s |
| Hailfall | 20 | 24 mana, 12 s cooldown | Damage Ice 6 (+1.2 a level); Slow 30 for 3 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
The Deep Cold
250Lingering Frost: your slows, roots and the rest last 30% longer
1000Shatter: +22.5% damage against a target below 50% health
3000Deep Winter: your slows, roots and the rest last 60% longer (combines as Suppress)
The Frozen Heart
125Cold Thrift: each finished job restores 15% of your mana
600Rime Skin: 15% less damage taken while you are below 50% health
1500Frostbite: 15% of what your guard stops is thrown back at the attacker (combines as Reflect)
Glacier
250First Frost: +15% damage against a target above 80% health
1000Quick Freeze: 22.5% shorter cooldowns
3000Avalanche: +37.5% damage against a target above 80% health (combines as Area)
Spreading Rime
250Hard Frost: your slows, roots and the rest last 22.5% longer
1000Cold Breath: +12% cheaper spells
3000Frozen Ring: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Cold Bolt
250Colder Bolt: +7.5% damage
1000Frost Thrift: each finished job restores 12% of your mana
3000Shatter Shot: +22.5% damage against a target below 50% health (combines as Chain)
Deep Chill
250Lingering Cold: your slows, roots and the rest last 22.5% longer
1000Thin Ice: +12% cheaper spells
3000Frozen Through: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Frozen Lance
250Rimed Feet: your slows, roots and the rest last 22.5% longer
1000Sharper Lance: +7.5% damage
3000Shattering Lance: +22.5% damage against a target below 50% health (combines as Suppress)
Winter's Reach
250Keener Cold: +7.5% damage
1000Easy Frost: 12% shorter cooldowns
3000Hard Winter: +15% damage (combines as Suppress)
Hard Hail
250Heavier Stones: +7.5% damage
1000Long Winter: +12% cheaper spells
3000Hail Master: +15% damage (combines as Area)