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Guide › Skills

Fire Magic

Trained by casting fire.

Fire Damage Projectile

Discovered byReading the Tome of Fire Magic (Ember now, Ignite at level 3, Fireball at 5, Scorch at 10). Sister Elowen, the tutor of magic in Brightwater's square, sells it. A Mage starts with it.
Trained byCasting fire spells.
Levels1 to 100
A starting skill ofMage, Hexblade

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Ember
Hurl fire at a foe.
1 12 mana, 2.5 s cooldown Damage Fire 10 (+2 a level)
Failed Knot
Pavogani's form: a spell tied loose on purpose. Twice Ember's strength, but each cast it chooses its own school -- fire, ice, lightning, stone, shadow, water or air -- and the foe's resistance to that one is what counts.
1 24 mana, 6 s cooldown Damage Fire 20 (+4 a level)
Unstable Core
Elyntis's form: let it all out at once. A burst of fire on a foe -- the whole of it to that one, seven tenths to everything within four metres -- and 6% of your own health goes with it (never the last of it).
1 30 mana, 12 s cooldown Damage Fire 30 (+5 a level)
Ignite
Set a foe burning.
3 15 mana, 8 s cooldown DamageOverTime Fire 4 (+1 a level) for 6 s
Fireball
A ball of fire that bursts on a foe: the full blow to it, and three fifths of it to everything within three metres.
5 20 mana, 8 s cooldown Damage Fire 14 (+2.4 a level)
Scorch
A bolt of white-hot fire: it strikes, and the foe burns for three seconds after.
10 15 mana, 6 s cooldown Damage Fire 8 (+1.6 a level); DamageOverTime Fire 3 (+0.6 a level) for 3 s
Cinder Brand
The Hexblade's brand: your next three weapon blows each set the foe burning -- three a second for four seconds, a little more with your Fire Magic. Once every 20 seconds.
10 15 mana, 20 s cooldown
Hunting Embers
Three embers leave your hand and hunt: each flies to a different foe, the closest first, and sets it burning for four seconds. You need no target. Embers with nothing to hunt go out.
15 22 mana, 12 s cooldown Damage Fire 4 (+0.8 a level); DamageOverTime Fire 2 (+0.4 a level) for 4 s
Searing Ground
A bolt that sets the ground alight where it strikes: a little fire on the foe, then for six seconds everything standing within three metres burns every second.
20 22 mana, 14 s cooldown Damage Fire 4 (+0.8 a level); Damage Fire 2.5 (+0.5 a level)
Dark Pact
The Hexblade's bargain: a tenth of your own health (never the last of it) for ten seconds of spells a fifth stronger. An offensive buff: it takes the place of another you hold. Once every 45 seconds.
30 45 s cooldown

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Pyromaniac

counts burns laid on enemies
250Fan the Flames: +37.5% damage over time
1000Second Burn: +1 stack of its damage over time on one target (combines as Duration)
3000Third Burn: +1 stack of its damage over time on one target (combines as Chain)

Blastcaster

counts fire spells cast
250Quick Cast: 22.5% shorter cooldowns
1000Thrifty Flame: +15% cheaper spells
3000Opening Blast: +30% damage against a target above 80% health (combines as Area)

Emberheart

counts kills with fire spells
125Feed on Ash: each finished job restores 18% of your mana
600Warmth of the Kill: each finished job restores 9% of your health
1500Soul Fire: 12% of the damage you deal comes back as health (combines as Drain)

Hot Ember

counts uses of Ember
250Hotter Ember: +7.5% damage
1000Cheap Spark: +12% cheaper spells
3000Banked Coals: +30% damage over time (combines as Chain)

Lasting Burn

counts uses of Ignite
250Slow Burn: +22.5% damage over time
1000Dry Tinder: +12% cheaper spells
3000Twin Flame: +1 stack of its damage over time on one target (combines as Duration)

Wider Burst

counts uses of Fireball
250Hotter Burst: +7.5% damage
1000Clinging Fire: +22.5% damage over time
3000Blazing Opening: +22.5% damage against a target above 80% health (combines as Area)

Brander

counts uses of Cinder Brand
250Hot Iron: +15% damage over time
1000Slow Embers: +12% cheaper spells
3000Branded Steel: +12% damage (combines as Pierce)

Bargainer

counts uses of Dark Pact
250Paid in Blood: +7.5% damage
1000Cheap Bargain: +12% cheaper spells
3000The Pact Burns: +22.5% damage over time (combines as Duration)

Searing

counts uses of Scorch
250Lingering Heat: +22.5% damage over time
1000Hotter Scorch: +7.5% damage
3000Kindling: +15% cheaper spells (combines as Duration)

Loose Knot

counts uses of Failed Knot
250Looser Knot: +7.5% damage
1000Cheap Mistake: +12% cheaper spells
3000Happy Accident: +30% damage over time (combines as Chain)

Held Breath

counts uses of Unstable Core
250Fuller Core: +7.5% damage
1000Cheaper Release: +12% cheaper spells
3000First Flare: +22.5% damage against a target above 80% health (combines as Area)

The Long Hunt

counts uses of Hunting Embers
250Slow Coals: +7.5% damage
1000Banked Fire: 12% shorter cooldowns
3000Wildfire: +15% damage (combines as Duration)

Scorched Earth

counts uses of Searing Ground
250Hotter Ground: +7.5% damage
1000Wider Burn: +12% cheaper spells
3000Searing Master: +15% damage (combines as Area)

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