Legends of the Soulbringer Online
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Guide › Skills

Dagger Fighting

Trained by landing blows with a dagger.

Damage Melee

Discovered byThe first time you land a blow with a dagger.
Trained byLand a blow with a dagger; land a blow with a knife; cast a dagger spell.
Levels1 to 100
A starting skill ofCutthroat

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Backstab
A quick stab: a little of the dagger's damage at once, and the wound bleeds for four seconds.
1 6 s cooldown, your weapon Damage Damage 2 (+1 a level); DamageOverTime Damage 1 (+0.2 a level) for 4 s
Stab
A quick stab: seven tenths of your dagger's damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Open Vein
Deraku's form: in, and turn. Half the dagger's damage at once and a bleed for six seconds; if the foe dies still bleeding, what is left of the bleed runs on to the nearest creature within six metres, and on again.
1 10 s cooldown, your weapon Damage Damage 2 (+1 a level); DamageOverTime Damage 2 (+0.4 a level) for 6 s
Never Home
Deraku's form: you never go home -- you go back to where you stood three seconds ago, and every creature fighting you keeps only half its anger. Not just after a waystone, a door or a fall. Once every 30 seconds.
1 30 s cooldown
Cheap Trick
The Cutthroat's low blow: a little of the weapon's damage, and the foe is dazed for two seconds. Once every 12 seconds.
1 12 s cooldown, your weapon Damage Damage 1 (+0.5 a level); Daze 0 for 2 s
Venom Edge
A nick with a poisoned edge: a light cut, then venom for eight seconds (venom is Blood: Venom Tolerance resists it, an Antidote cures it).
5 12 s cooldown, your weapon Damage Damage 1 (+0.5 a level); DamageOverTime Blood 2 (+0.4 a level) for 8 s
Kidney Shot
A stab low in the back: your dagger's damage, and the foe is stunned for a moment and a half.
10 15 s cooldown, your weapon Damage Damage 2 (+1 a level); Stun 0 for 1.5 s
Shadowstep
The Cutthroat's step: you are at the back of the foe you aim at, up to fifteen metres off, facing it -- at its side when there is no room behind it. Once every 20 seconds.
20 20 s cooldown
Gouge
A thumb and a blade at the eyes: a light cut, and for three seconds the foe's blows go wide and its steps wander.
20 15 s cooldown, your weapon Damage Damage 2 (+0.8 a level); Disorient 0 for 3 s
Garrote
The Cutthroat's wire: half the dagger's blow, the foe silenced for four seconds -- no spell, no cry -- and bleeding three a second for eight seconds, a little more with your Dagger Fighting. Once every 25 seconds.
30 25 s cooldown, your weapon Damage Damage 2 (+0.5 a level); Silence 0 for 4 s; DamageOverTime Damage 3 (+0.4 a level) for 8 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Cutthroat

counts kills with a dagger
250Light Grip: each finished job restores 18% of your stamina
1000Opened Vein: your blows leave a bleed: 12% of the blow every second for 4 s (combines as Bleed)
3000Bloodied Edge: 9% of the damage you deal comes back as health (combines as Drain)

Cornered Rat

counts kills with a dagger while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Bleed)
1500Last Edge: +45% damage while you are below 20% health (combines as Drain)

First Cut

counts opening blows with a dagger on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Bleed)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Drain)

Deeper Cut

counts uses of Backstab
250From Behind: +15% damage against a target above 80% health
1000Longer Bleed: your blows leave a bleed: 9% of the blow every second for 4 s
3000Bloodied Knife: 7.5% of the damage you deal comes back as health (combines as Bleed)

Dirty Fighter

counts uses of Cheap Trick
250Dirty Fighting: your slows, roots and the rest last 22.5% longer
1000Cheap Shot: each finished job restores 12% of your stamina
3000Below the Belt: +22.5% damage against a target above 80% health (combines as Suppress)

Behind You

counts uses of Shadowstep
250Out of Shadow: +15% damage against a target above 80% health
1000Quiet Steps: each finished job restores 12% of your stamina
3000Knife in the Dark: your blows leave a bleed: 9% of the blow every second for 4 s (combines as Stealth)

Tight Wire

counts uses of Garrote
250Thin Wire: your blows leave a bleed: 7.5% of the blow every second for 4 s
1000Choked Breath: your slows, roots and the rest last 22.5% longer
3000Last Breath: +22.5% damage against a target below 40% health (combines as Suppress)

Low Blow

counts uses of Kidney Shot
250Deep Jab: your stuns last 22.5% longer
1000First Blood: +15% damage against a target above 80% health
3000Lights Out: your stuns last 37.5% longer (combines as Stun)

Quick Knife

counts uses of Stab
250First Prick: +12% damage against a target above 80% health
1000Small Wounds: your blows leave a bleed: 6% of the blow every second for 4 s
3000Red Blade: 4.5% of the damage you deal comes back as health (combines as Bleed)

Running Blood

counts uses of Open Vein
250Deeper Vein: your blows leave a bleed: 7.5% of the blow every second for 4 s
1000First Cut: +15% damage against a target above 80% health
3000Red Harvest: 7.5% of the damage you deal comes back as health (combines as Bleed)

Long Way Round

counts uses of Never Home
250Light Feet: each finished job restores 12% of your stamina
1000Back for More: +7.5% damage
3000Out of Nowhere: +22.5% damage against a target above 80% health (combines as Stealth)

Envenomed

counts uses of Venom Edge
250Thicker Venom: +7.5% damage
1000Slow Poison: each finished job restores 12% of your stamina
3000Venom Master: +12% damage (combines as Bleed)

Low Trick

counts uses of Gouge
250Deeper Gouge: your slows, roots and the rest last 22.5% longer
1000Long Blindness: +7.5% damage
3000Gouge Master: your slows, roots and the rest last 37.5% longer (combines as Obscure)

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