Block
Your chance to block a blow with a shield, and how much of it the shield stops. Trained by blocking, a little by blows that land, and by the Shield Bash.
Self Melee
Discovered byThe first time you stop a blow with a shield.
Trained byStop a blow with a shield; stop a blow with a shieldhit; cast a shield spell.
Levels1 to 100
What each level is worth
- stronger block: 0.3 per level, up to 25
- block chance: 0.2 per level, up to 25
- max stamina: 0.3 per level, up to 25
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Shield Bash | 10 | 12 s cooldown | Damage Damage 4 (+0.6 a level); Stun 0 for 1.5 s |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Living Wall
250Seasoned Boards: +6% stronger block
1000Deep Breath: blocking costs 30% less stamina
3000Unmoved: +9% stronger block (combines as Buff)
Spiteful Shield
125Barbed Rim: 12% of what your guard stops is thrown back at the attacker
600Thorned Face: 18% of what your guard stops is thrown back at the attacker (combines as Area)
1500Mirror Boards: 30% of what your guard stops is thrown back at the attacker (combines as Drain)
Shield Breaker
63Heavy Boss: your stuns last 30% longer
300Ringing Blow: your stuns last 45% longer (combines as Stagger)
900Thunderclap: your stuns last 60% longer (combines as Suppress)
Ringing Bash
250Heavy Rim: your stuns last 22.5% longer
1000Easy Arm: blocking costs 22.5% less stamina
3000Iron Boss: +4.5% stronger block (combines as Stagger)
Rim and Boss
250Heavier Slam: your slows, roots and the rest last 22.5% longer
1000Long Fall: +7.5% damage
3000Slam Master: your slows, roots and the rest last 37.5% longer (combines as Stagger)