Legends of the Soulbringer Online
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Guide › Skills

Block

Your chance to block a blow with a shield, and how much of it the shield stops. Trained by blocking, a little by blows that land, and by the Shield Bash.

Self Melee

Discovered byThe first time you stop a blow with a shield.
Trained byStop a blow with a shield; stop a blow with a shieldhit; cast a shield spell.
Levels1 to 100

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Shield Bash
Slam your shield into a foe: a small blow, and it is stunned for a moment.
10 12 s cooldown Damage Damage 4 (+0.6 a level); Stun 0 for 1.5 s

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Living Wall

counts blows stopped with a shield
250Seasoned Boards: +6% stronger block
1000Deep Breath: blocking costs 30% less stamina
3000Unmoved: +9% stronger block (combines as Buff)

Spiteful Shield

counts blows stopped with a shield while below 50% health
125Barbed Rim: 12% of what your guard stops is thrown back at the attacker
600Thorned Face: 18% of what your guard stops is thrown back at the attacker (combines as Area)
1500Mirror Boards: 30% of what your guard stops is thrown back at the attacker (combines as Drain)

Shield Breaker

counts creatures stunned with the shield
63Heavy Boss: your stuns last 30% longer
300Ringing Blow: your stuns last 45% longer (combines as Stagger)
900Thunderclap: your stuns last 60% longer (combines as Suppress)

Ringing Bash

counts uses of Shield Bash
250Heavy Rim: your stuns last 22.5% longer
1000Easy Arm: blocking costs 22.5% less stamina
3000Iron Boss: +4.5% stronger block (combines as Stagger)

Rim and Boss

counts uses of Shield Slam
250Heavier Slam: your slows, roots and the rest last 22.5% longer
1000Long Fall: +7.5% damage
3000Slam Master: your slows, roots and the rest last 37.5% longer (combines as Stagger)

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