Legends of the Soulbringer Online
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Guide › Skills

Axe Fighting

Trained by landing blows with an axe.

Damage Melee

Discovered byThe first time you land a blow with a axe.
Trained byLand a blow with a axe; land a blow with a hatchet.
Levels1 to 100
A starting skill ofRanger

What each level is worth

Abilities

AbilityFrom levelCostsDoes
Cleave
A sweeping axe blow.
1 6 s cooldown, your weapon Damage Damage 3 (+1 a level)
Hack
A short chop: seven tenths of your axe's damage. Ready again with the next breath.
1 1 s cooldown, your weapon Damage Damage 0 (+0.2 a level)
Notch
A short chop that bites and stays: more than your axe's blow, and the cut bleeds for six seconds.
5 8 s cooldown, your weapon Damage Damage 2 (+0.8 a level); DamageOverTime Damage 1 (+0.3 a level) for 6 s
Hamstring Chop
A low chop at the back of the leg: half again your axe's damage, and the target walks 30% slower for four seconds.
10 10 s cooldown, your weapon Damage Damage 3 (+1 a level); Slow 30 for 4 s
Reaping Swing
A wide swing in front of you: your axe's damage to every foe within three metres in a half circle.
20 10 s cooldown, your weapon Damage Damage 3 (+1 a level)

Evolution branches

Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.

Reaver

counts kills with an axe
250Woodsman's Wind: each finished job restores 18% of your stamina
1000Bite Deep: +18% damage against a target above 80% health (combines as Stagger)
3000Hewn Open: your blows leave a bleed: 18% of the blow every second for 4 s (combines as Area)

Berserker

counts kills with an axe while below 30% health
125Desperate Edge: +15% damage while you are below 30% health
600Hard to Kill: each finished job restores 15% of your health while you are below 30% health (combines as Stagger)
1500Last Edge: +45% damage while you are below 20% health (combines as Area)

Headsman

counts opening blows with an axe on a fresh target
250Sharp Start: +4.5% damage
1000Heavy Opening: +22.5% damage against a target above 80% health (combines as Stagger)
3000Drinking Deep: 9% of the damage you deal comes back as health (combines as Area)

Wide Arc

counts uses of Cleave
250Broad Sweep: +7.5% damage
1000Into Fresh Wood: +15% damage against a target above 80% health
3000Split Bark: your blows leave a bleed: 9% of the blow every second for 4 s (combines as Area)

Hamstringer

counts uses of Hamstring Chop
250Long Limp: your slows, roots and the rest last 22.5% longer
1000Bitten Deep: +7.5% damage
3000Hobbled: your slows, roots and the rest last 37.5% longer (combines as Suppress)

Chopper

counts uses of Hack
250Bitten Edge: +6% damage
1000First Chop: +12% damage against a target above 80% health
3000Splinters: your blows leave a bleed: 6% of the blow every second for 4 s (combines as Area)

Deep Notch

counts uses of Notch
250Biting Edge: +7.5% damage
1000Ragged Cut: each finished job restores 12% of your stamina
3000Notch Master: +12% damage (combines as Bleed)

Wide Reap

counts uses of Reaping Swing
250Broad Bite: +7.5% damage
1000Full Harvest: each finished job restores 12% of your stamina
3000Reaping Master: +12% damage (combines as Area)

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