Archery
Trained by loosing arrows from a bow.
Damage Projectile
Discovered byThe first time you hit with a bow.
Trained byHit with a bow; cast a archery spell.
Levels1 to 100
A starting skill ofRanger
What each level is worth
- bow damage: 0.5 per level, up to 50
- max stamina: 0.4 per level, up to 30
Abilities
| Ability | From level | Costs | Does |
|---|---|---|---|
| Quick Shot | 1 | 1 s cooldown, your weapon | Damage Damage 0 (+0.2 a level) |
| Pack Mark | 1 | 15 s cooldown, your weapon | Damage Damage 2 (+0.8 a level) |
| Snare Line | 1 | 20 s cooldown, your weapon | Damage Damage 2 (+0.8 a level); Root 0 for 3 s |
| Track | 1 | 60 s cooldown | |
| Aimed Shot | 5 | 8 s cooldown, your weapon | Damage Damage 3 (+1 a level) |
| Hobbling Arrow | 10 | 10 s cooldown, your weapon | Damage Damage 2 (+0.8 a level); Slow 30 for 4 s |
| Camouflage | 10 | 45 s cooldown | Veil 100 for 20 s |
| Multishot | 15 | 10 s cooldown, your weapon | Damage Damage 2 (+0.8 a level) |
| Disengage | 20 | 20 s cooldown | |
| Rain of Arrows | 20 | 18 s cooldown, your weapon | Damage Damage 2 (+0.8 a level) |
| Hunter's Mark | 30 | 30 s cooldown |
Evolution branches
Each counts one way of using the skill; at its milestones you evolve, hold or sacrifice.
Hunter
250Steady Breath: each finished job restores 22.5% of your stamina
1000Marksman's Rhythm: +6% damage for each kill in a row without being hurt, up to +30% (combines as Suppress)
3000Never Waste a Shot: 22.5% chance to keep the ammunition of a shot (combines as Pierce)
Skywarden
250True Aim: +4.5% damage
1000First Strike: +22.5% damage against a target above 80% health (combines as Suppress)
3000Recovered Ammunition: 15% chance to keep the ammunition of a shot (combines as Pierce)
Cornered
188Cool Under Fire: +15% damage while you are below 40% health
800Spite: each finished job restores 4.5% of your health while you are below 40% health (combines as Suppress)
2400Last Arrow: +37.5% damage while you are below 25% health (combines as Pierce)
Deadeye
125Steady Aim: aimed shots find the head 12% more often
500Dead Center: a headshot hits 45% harder (combines as Suppress)
1500Eagle Eye: a headshot hits 90% harder (combines as Pierce)
Volleymaster
63Even Spread: each missile of a volley hits 22.5% harder
300Three Arrows: a volley looses 1 more missile (combines as Area)
900Arrow Storm: each missile of a volley hits 45% harder (combines as Pierce)
Steady Aim
250Steadier Hand: aimed shots find the head 4.5% more often
1000Arrow Saver: 9% chance to keep the ammunition of a shot
3000Through the Eye: a headshot hits 30% harder (combines as Pierce)
Full Quiver
250Tighter Spread: each missile of a volley hits 12% harder
1000Gathered Shafts: 7.5% chance to keep the ammunition of a shot
3000Third Arrow: a volley looses 1 more missile (combines as Area)
Sign Reader
250Keen Tracker: aimed shots find the head 3% more often
1000Picked Up Again: 6% chance to keep the ammunition of a shot
3000Found You: a headshot hits 22.5% harder (combines as Pierce)
Hidden Watcher
250From Cover: +12% damage against a target above 80% health
1000Quiet Quiver: 6% chance to keep the ammunition of a shot
3000Unseen Shot: aimed shots find the head 4.5% more often (combines as Stealth)
Light Feet
250Arrows Kept Close: 6% chance to keep the ammunition of a shot
1000Shot From Distance: +12% damage against a target above 80% health
3000Out of Reach: aimed shots find the head 4.5% more often (combines as Pierce)
Marked Quarry
250Painted Target: aimed shots find the head 3% more often
1000Arrows Well Spent: 6% chance to keep the ammunition of a shot
3000The Mark Holds: a headshot hits 22.5% harder (combines as Pierce)
Lamer
250Barbed Head: your slows, roots and the rest last 22.5% longer
1000Recovered Shafts: 9% chance to keep the ammunition of a shot
3000Crippling Barb: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Snap Draw
250Quick Release: +6% damage
1000Picked Up: 6% chance to keep the ammunition of a shot
3000Eye on the Mark: aimed shots find the head 3% more often (combines as Pierce)
Pack Hunter
250Marked Eye: aimed shots find the head 4.5% more often
1000Saved Shafts: 9% chance to keep the ammunition of a shot
3000Kill Shot: a headshot hits 30% harder (combines as Pierce)
Snare Setter
250Tighter Snare: your slows, roots and the rest last 22.5% longer
1000Recovered Snares: 9% chance to keep the ammunition of a shot
3000Staked Down: your slows, roots and the rest last 37.5% longer (combines as Suppress)
Falling Shafts
250Heavier Rain: +7.5% damage
1000Wider Rain: each finished job restores 12% of your stamina
3000Rain Master: +12% damage (combines as Area)